Sunday, July 14, 2013

RolePlayGateway?

Idris

Idris is the homeland of the Shadowhunters and is protected by Demon Towers, forcing demons out and protecting the city, the only way to bring them down is to wipe demon blood on them from the inside?an almost impossible feat.
Idris is in Europe. It is a small country between Germany and France, with protective spells and wardings all around, all over the borders, preventing mundanes from entering. When they attempt to cross the border into Idris, they are simply transported into the next border without noticing.

Idris is mostly forest, littered with vampire nests and werewolf packs. There are mountains that can only be crossed in high summer without freezing to death. There is a small system of towns throughout Idris. These towns are not very big and are all sort of oriented around the one city, Alicante, which is also known as the Glass City.

Alicante

Alicante is the only city in Idris. It is often called the Glass City because of the presence of the Demon Towers that guard the city against demon attacks, reflecting light and looking like glass. The entire city is lit and powered by witchlight. The houses throughout the city are built from all eras. The Gard, the meeting place for the Clave, sits atop a hill at the edge of the city. There are stores throughout the entire city that display and sell a wide array of objects from weapons to clothes.

Government and politics

The Nephilim follow a strict set of rules set out in the Shadowhunter's Codex. There are many rules and guidelines that must be followed.

The Clave

The Clave is the general organization of all Nephilim, particularly, it is the governing body of the world of half-humans, headed by the Council.
The Clave has different branches in different areas of the world, with Institutes are the seats of power. Every active Shadowhunter in an area belongs to a certain Clave, such as the Conclave in New York, Enclave in London.

The Covenant

Covenant is the Law upheld by the Clave.

Mission

The goal of the Nephilim is to end the plague of demons on Earth. They are dispatched to every place on Earth to fight against demon hordes. The fight even continues after death. Their bones are used, as the bones of demon hunters are powerful protection, to fortify important buildings.

Culture

As with all populations, the Nephilim have developed their own culture and traditions. They have traditions and habits that, though not official laws, are expected of them.

Births

Newborn Shadowhunters have spells cast on them to protect their minds from demonic influences. These rituals protect the Shadowhunters from demon visions for example. The rituals are performed by a Silent Brother and an Iron Sister.

Marriages

"The ritual is taken from the Song of Solomon. 'Set me as a seal upon thine heart, as a seal upon thine arm: for love is strong as death.'"

The color of marriage is gold. Shadowhunter women generally wear gold dresses and men black ceremonial gear, marked with gold runes. Marriages are often done in The Accords Hall in Alicante. The Shadowhunters mark each other with permanent runes of love and commitment over their heart and arm, signifying their love and devotion toward one another.

Mundanes

Relationships with mundane, and any other species other than fellow Nephilim, are generally looked down upon by the Clave. However, a Shadowhunter may marry a mundane if one chooses to, but they must leave the Clave and are stripped of their Marks. In the old days, another choice was for their lover to ascend, which meant drinking from the mortal cup to become a Shadowhunter if approved by the Clave. This was soon outlawed because it did not always work and sometimes ended with the mundane becoming Forsaken, suffering a lot of pain, or going mad.
Since Nephilim blood is dominant, if a Shadowhunter has children with a mundane, their children will still be Nephilim.

There are three rules for those who leave the Clave. First, the Shadowhunter must sever contact with any and all Shadowhunters they have ever known, even their own family. Second, they cannot call upon the Clave for help. And third, the Clave can still lay claim to their children.

Ascension

In the 1800's, Long before it was outlawed and discovered to be dangerous, Shadowhunter who wish to marry mundandes may appeal to the Clave to have their lover turned into a Shadowhunter through a process called Ascension. After the Shadowhunter applies to the Clave for an Ascension for their partner, the Clave is required to consider it for at least three months, and the mundane will be studying to learn about Shadowhunter culture. Mundanes who Ascend to become a Shadowhunter may then choose their own Shadowhunter last name, and may pick from one of the old Nephilim names.

Deaths

Shadowhunters often die young. The fight against demons kills off many of them. Therefore, when a Shadowhunter dies in battle, the words Ave Atque Vale and their name are spoken. This means "hail and farewell" in Latin. Their bodies are burned to ashes and laid in the tombs. The color of funerals is white. They do not use black because that is the color of fighting and it isn't appropriate. They also wear red runes for mourning.

Friendships

Parabatai is the term for two Shadowhunters who fight alongside each other. These Shadowhunters are partners and are particularly close to each other. Shadowhunters must choose their parabatai before they turn 18.
The runes drawn by one's parabatai are stronger than those used by another. Also, there are some runes that can only be used by parabatai. It is forbidden for two parabatai to fall in love with each other. If this happens, they will be separated. Most Shadowhunters don't have a parabatai, so they are not very common. In a Shadowhunters life, they can only have one parabatai, even if their partner dies.

Colors

"Black for hunting through the night
For death and mourning, the color?s white.
Gold for a bride in her wedding gown,
And red to call enchantment down.
White silk when our bodies burn,
Blue banners when the lost return.
Flame for the birth of a Nephilim,
And to wash away our sins.
Gray for knowledge best untold,
Bone for those who don't grow old.
Saffron lights the victory march,
Green will mend our broken hearts.
Silver for the demon towers,
And bronze to summon wicked powers.?

?Shadowhunter children's rhyme

Colors mean different things to Shadowhunters than they do to mundanes. Black is the color of their gear; white is for mourning; gold for weddings and red is ceremonial.

Downworlders

Downworlders are hybrid creatures. It is the widely used term to refer to beings that are said to be part human and part demon, even said to be the demonic counterpart of Nephilim, who are part human and part Angel.
Downworlders include the Children of the Moon (Werewolves), the Children of the Night (Vampires), the Children of Lilith (Warlocks) and the Fair Folk (Faeries). Also mentioned are peris, ifrits, nixies, and mermaids. Although once mentioned by Jace, it was never made clear if zombies really counted as Downworlders or if this was a joke.

Downworlders cannot be Marked, but can share Shadowhunter abilities, thanks to the Alliance Rune, created by Clary Fray, which is the only rune they can be Marked with.

Every fifteen years, the Accords are signed between the Downworlders and the Clave, the Nephilim. According to the Accords, as long as the rules stated here are not broken, they can live in peace without bother and may even provide each other help when the need ever rises. Also, each of the four races has been accorded a seat on the Nephilim council as of the third installment in the Mortal Instruments series, City of Glass.

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